CAREER OVERVIEW

Game Developer/Designer with a Computer Engineering background, excelling in interactive solutions and applied games. Spearheaded diverse projects in education, research, XR, and gaming, blending technical prowess with creative problem-solving. Skilled in managing software projects with Agile methodologies, ensuring efficient development and on-time delivery.

EDUCATIONAL QUALIFICATIONS

Masters of Science in Game Science and Design

Northeastern University, Boston,

May 2023

Bachelors of Engineering in Computer Engineering

Savitribai Phule Pune University, Pune

May 2020

Diploma in Information Technology

Pimpri Chinchwad Polytechnic

May 2017

PROFESSIONAL EXPERIENCE

XR Developer and Programmer : Ghost Lab, Boston, MA, USA

Jan 2023 - Present

  • Led development of 7+ cross-disciplinary XR, AI, and web projects in education, healthcare, and training domains.

  • Directed technical strategy, QA, architecture, and deployment pipelines for grant-funded faculty research and PhD-led initiatives, ensuring scalability, IRB compliance, and multi-platform stability.

  • Designed gameplay systems for projects such as NAVSEA AR/VR and Escape Room XR, driving a 60% increase in user engagement validated through biometric analyses and IRB-certified studies.

  • Enhanced learning outcomes by 40% in educational tools like GeoExplorer through gamification, immersive interactions, and longitudinal retention assessments.

Game Programmer: Ingenii Digitalization, Pune, MH, India

April 2019 – Mar 2020

  • Contributed to the development of a hyper-casual Android game, Giroh, focusing on architecture improvements, user engagement, and the integration of analytics and cloud features to enhance performance and gameplay experience.

  • Promoted revenue growth and user retention by strategically implementing a monetization model and social features. Pioneered incorporation of in-app purchases and ad monetization, resulting in increased average revenue per user.

  • Expanded community engagement via a Facebook Synced Scoreboard, encouraging competitive play and revamping daily active users.

Lead XR Engineer: Indian Space Research Organization, GJ, India

Feb 2021 - Jul 2021

  • Led a team of six on a one-year contract to develop EMVR, a VR application for planetary exploration on Android and Windows. Built a 1:1 lunar simulation of Earth and Moon using ISRO map data, with coordinates and points of interest.

  • Integrated features, such as voice commands, street view, auto-complete, and multiple API integrations to enhance interaction, navigation, and user accessibility within the virtual environment.

  • Following an intensive 48-hour on-site sprint, the project won First Prize at the national hackathon and was later refined and delivered to ISRO based on post-event feedback.

Lead Software Engineer: Ministry of Road Transport and Highways of India, OD, India

April 2018 – Mar 2019

  • Led a team of six on a one-year contract to build the Modular Bridge Constructor, a civil engineering tool for prototyping minor bridges using IRC design codes and suggestive architecture.

  • Designed and optimized 2D bridge models with dynamic inputs like soil capacity, cement grade, and other structural factors to support preliminary planning.

  • Following an intensive 48-hour on-site sprint, the project won First Prize at the national hackathon. It was later refined and submitted to the Ministry of Road Transport and Highways of India based on post-event feedback.

TECHNICAL SKILLS

Interactive Content Creation Tools: Unity, Unreal Engine, Godot, Blender, Android Studio, Maya, Study Crafter.

Coding Expertise: C, C++, C#, Java, Java Script, Python, SQL, PHP, SQL, NoSQL, HTML, CSS.

Creative Design Software: Blender, Canva, Figma, Adobe XD, Adobe After Effects, DaVinci Resolve, Premiere Pro.